AI Insights · Timothy · July 2021
Top 5 Final Fantasy Games Performance on Unified Platform in Africa in Q2 2021
Explore the performance of the top 5 Final Fantasy games in Africa for Q2 2021, focusing on weekly downloads, revenue, and active users across both iOS and Android platforms.
In the second quarter of 2021, the top 5 Final Fantasy games demonstrated varied performance metrics in Africa on a unified platform, combining data from both iOS and Android. Below, we delve into the weekly downloads, revenue, and active user trends for these popular titles.
FINAL FANTASY BRAVE EXVIUS
Throughout Q2 2021, this game experienced fluctuations in weekly revenue, starting at approximately $1.9K at the end of March and decreasing to around $813 by early June, before recovering to $1.8K by the end of June. Weekly downloads were relatively low, peaking at 19 in early May, while weekly active users saw a decline from 1.1K to 678 over the quarter.
Final Fantasy XV: A New Empire
The revenue for this title showed a mixed trend, beginning at $1.7K at the end of March, dropping to a low of $426 in mid-May, and then rising to $1.4K by the end of June. Weekly downloads remained relatively stable, oscillating between 372 and 656, while weekly active users saw a gradual increase from 394 to 491 over the same period.
FINAL FANTASY BE:WOTV
This game’s revenue started high at $2.2K in late March but dropped significantly to $175 by late May, before climbing back to $676 by the end of June. Downloads were modest, with a notable peak of 97 in mid-June. Active users increased from 240 at the end of March to 335 in mid-June, before slightly dropping to 248 by the end of the quarter.
DISSIDIA FINAL FANTASY OO
Revenue for this game was relatively low but stable, starting at $376 at the end of March and ending at $164 by the end of June. Downloads were almost non-existent throughout the quarter, with only a single download recorded in the last week of June. Active user data was not available.
FINAL FANTASY VII
Revenue for this classic title remained consistent, ranging from $33 to $82 throughout the quarter. Weekly downloads varied slightly, with a peak of 26 in late March and a low of 9 in early June. Active user data was not available for this title.
These insights are sourced from Sensor Tower, where more detailed analytics and trends can be explored.